So I was working on my dialogue tool (advanced editor with dedicated player), and I realized I had no idea of how you guyz handled dialogues in your games. I'm...
How to create simple, but scalable dialogue system for your game using triggers and string instance variables. Hope you enjoy the video! JOIN OUR COMMUNITY OF I...
I need help understanding arrays a bit more. Let me preface this by saying I've read every array tutorial available here but my specific problem doesn't seem to...
As students in my mobile gaming course begin working on their final projects, I'm hoping to deepen my knowledge of how JSON files can be used to create a rudime...
A very simple way of displaying different lines of text (aside from just shoving a load of different text objects on a layout) is to use instance variables. In...
In this example, the dialogue will be handled using an array. Oh, and by the way, if a video is more your thing, then do check out this tutorial from Vimlark wh...
This tutorial looks at a JSON based system for handling and displaying dialogue. The whole example file is controlled by touch (just tap or click to advance the...
Displaying text can be hugely important to a game. From showing on-screen instructions to full conversations with NPCs, chances are you’ll be showing some form...
Welcome to another tutorial on using a JSON-based dialogue system. As mentioned above, this follows on from a previous tutorial, but where that one demonstrated...
This tutorial follows on from the two basic JSON tutorials. If you’ve not looked at them, and are unfamiliar with JSON, then you can find them here: JSON Introd...