Content tagged html5
The latest evolution of the standard that defines HTML5. Construct games can all be exported to HTML5 to run on a multitude of platforms.
Construct projects are based on HTML5, which makes them perfectly suited for web publishing. This guide includes some useful information to know when publishing...
Newgrounds is one of many websites where you can upload your Construct creations. They'll need to be exported using the Web (HTML5) option, and the resulting zi...
We've long blogged about media codecs (the formats that audio and video are stored in) on the web. Two of our first five ever blogs posts were about the subject...
It's annoying when web pages unexpectedly blare out audio, so I can understand why Chrome 66 changes when web pages can autoplay audio . Unfortunately this was...
We've done two big performance tests in the past: Once in 2012 and again in 2014 . Given it's been about another two years and technology is moving as fast as e...
IOS 8 has now been released, and represents a radical improvement in the performance of HTML5 games in both Safari and the web view for native apps (such as use...
It's been a great week for HTML5 gaming news. Finally it's confirmed that Safari on iOS 8 will support WebGL! Safari was the last major browser without support,...
We've done a big performance test in the past, but that last test is nearly two years old now (the references to the Playbook make it look particularly dated!)...
HTML5 games on mobile is particularly important for many developers - and historically a little problematic. Fortunately on Android, which is by quite a margin...
Update November 6th 2013: Hello! If you found this page from a link titled "IE11 beats Chrome and Firefox in WebGL performance", then please note we didn't writ...